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manaCompiler manaCompiler manaCompiler manaCompiler manaCompiler manaCompiler manaCompiler manaCompiler
Description
System requirements

Modular audio/music environment with accessible visual programming style and infinite possibilities to create your own sound and style.

This one is for people who like to poke at sound without following a template: chaining loops, sample-based instruments and sequencers together and watching the signal move through your patch. The mood is hands-on and a bit experimental, more like a workshop where every project ends up feeling like yours. What to expect: - The first few sessions are mostly connecting objects and listening to what comes out, and that gets hooked fast. - You can work solo or link several copies of manaCompiler over the network and build something together. - There are 59 object types out of the box, so you don't have to start everything from zero. - Projects save completely, parameter states included, and you can wrap object groups into macros and carry them between sessions. You can grab manaCompiler as a Steam gift here: after payment, send us your quick invite link, and we'll add you as a friend and send the game as a gift to your account. Available for any account region. manaCompiler is a modular audio/music environment that aspires to establish a ground between traditional digital audio workstations and visual DSP programming languages in extremely accessible way, focusing only in fast and intuitive creative process. Play and mix audio loops, build your own synthesizers or sample-based instruments, combine different sequencer types together like nobody has ever dared to imagine, with incredible ease. Render the output to WAV or route individual audio channels to external mixer or DAW and link multiple manaCompiler instances with network audio. So far 59 different object types provide functionality to create and process multichannel audio and simulate analog control signals across audio/midi interfaces and TCP/IP network. Environment - So far 50 object types from simple operators to complete sequencers. - Objects can send three types of signal: Audio, Sync and Trigger. - Any object can be connected to any other object. - Connection types are auto-resolved between object types. - Groups of objects can be saved to macros and loaded back between projects. - No (software) limit on object amount. - State machine for sequencing parameter/data scenes. - Complete project saving and loading with all data and parameter states. Interface - OpenGL rendered 2.5D interface. - Supporting resolutions up to 8K @ 60Hz. - Rapid intuitive navigation and operation with or without keyboard shortcuts. - (almost) VR ready. - Internal manual with thoroughly explained pictures. - Customizable color themes as text files. Sound - Engine sample rate from 22 KHz to 192 KHz - Seamless object operation on runtime. - Anti-aliased oscillators. - Control signals at audio rate, with ultra precise effect. - High quality stereo sample interpolation. - Buffered online stereo hard disk recorder. - Stereo audio auto-slicing, pitch-analysis and pitch shifting. - OPUS-compressed real-time network audio. Control - Traditional polyphonic piano roll editor/sequencer. - Microtonal support for all synthesis and sample playing. - Traditional automation editor/sequencer. - Arithmetic and logic objects to process control signals. - Algorithmic and stockhastic sequencers. - Physics simulation sequencer. - Virtual keyboard and sheet note visualizer. I/O - Audio through DirectSound, WASAPI or ASIO in Windows 10. - Native CoreAudio for macOS. - Up to 32 individual input and output audio channels. - Reads WAV, AIFF and MP3 audio files. - MIDI in/out with support for multiple simultaneous devices. - Writes 32-bit WAV files with online render. - Reads and writes Scala (.SCL) tuning files. - TCP/IP real-time network audio.

System requirements

Minimum: - Requires a 64-bit processor and operating system - OS: Windows 10 64-Bit - Processor: Dual Core 1.5 GHz - Memory: 8 GB RAM - Graphics: OpenGL 4.0 support - Storage: 100 MB available space - Sound Card: Any with DirectSound, WASAPI or ASIO support Recommended: - Requires a 64-bit processor and operating system - Processor: Quad Core 2.5 Ghz or faster - Memory: 16 GB RAM - Graphics: 4K resolution support - Sound Card: Native ASIO audio driver (not ASIO4ALL) - Additional Notes: SSD drive

FAQ

After payment our bot adds you as a friend using your quick invite link and sends the gift. Accept it in your Steam notifications and the game will appear in your library.

In Steam open Friends → Add a Friend and copy your quick invite link. Each link works once, so create a new one for every order.

The region your Steam account is registered in. A gift for another region cannot be accepted.

Message us in the order chat and we will check your order and help.

Order information

Genre
Indie, Audio Production
Platform
Steam

Where to get the link?
  1. Open Steam and go to "Friends" -> "Add a Friend"
  2. In the "Quick Invite Link" section, click "Copy"
  3. Paste the link here. It is one-time use: create a new one for each order
+16

15.38 USD

Order information
Genre
Indie, Audio Production
Platform
Steam

Where to get the link?
  1. Open Steam and go to "Friends" -> "Add a Friend"
  2. In the "Quick Invite Link" section, click "Copy"
  3. Paste the link here. It is one-time use: create a new one for each order
+16

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