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Master of Command Master of Command Master of Command Master of Command Master of Command Master of Command Master of Command Master of Command Master of Command Master of Command Master of Command Master of Command Master of Command Master of Command Master of Command Master of Command
Description
System requirements

Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory.

This one is for players who like to think before they charge and don't mind losing good men. You command an eighteenth-century army, and every decision follows you through the whole campaign. The mood is harsh and nothing is handed to you for free, so a win actually feels earned. Why grab it: - The first hours go to learning how to hold a line and keep your infantry from breaking under volleys. Battles run without pauses, so you make calls on the fly. - The army has a life of its own: soldiers tire, starve, and lose morale, while officers gain experience. Losing a veteran hurts more than losing a skirmish. - The campaign map with fog of war forces you to think about supplies as much as fighting. Linger too long and the enemy gets stronger. - There are around 150 historical units, each with its own strengths, so you'll tune your regiments to suit your style. You can buy Master of Command Steam gift here: after payment, the bot adds you as a friend via your quick invite link and sends the game as a gift to your account. Overview Master of Command is a real-time tactical strategy game set during the Seven Years' War. You take control of an army, manage its supplies, engage enemy forces, and shape your campaign through difficult choices and decisive battles. Every encounter, every piece of equipment, and every soldier lost matters. Key Features: - Real-Time Tactical Battles: Engage in historical combat where morale, stamina, terrain, and timing determine the outcome. - Fully Customizable Regiments: Equip your troops with historical equipment and weapons that affect accuracy, stamina, morale, and more. - Real-Time Campaign: Choose a region and enter a fully real-time map with fog of war, branching encounters, and a mobile enemy presence. - Persistent Army Management: Every loss matters. Units gain experience, officers level up, and your choices carry across each region of the campaign. - 200 Historical Units: Recruit from an extensive roster of 18th-century European forces, each with unique stats, roles, and visuals. At its core, Master of Command is about the relationship between your army and the world around it. March too far and your men will starve. Rest too long and the enemy will reinforce. Your troops rely on you not just to lead them into battle, but to keep them fed, equipped, and alive long enough to reach the final objective. Intense Battles Battles in Master of Command are immersive, tactical, and unforgiving. Combat is designed to feel grounded and brutal. Troops respond to pressure, breaking when outflanked, faltering when exhausted, and rallying when supported. Morale, stamina, and formation matter as much as numbers. A well-timed charge or tactical retreat can change the course of a fight. Victory often goes not to the larger force, but to the commander who managed their troops with discipline and resolve. Unit Customization Equip your regiments with historical equipment and weapons to shape their strengths and weaknesses. Regiments aren’t expendable; they are comprised of a living group of men relying on what you’ve given them. Outfit your line infantry with rifles for long-range precision, cylindrical ramrods for faster reloads, or field musicians to steady their morale under fire. Customize their flags and uniforms to reflect your unit's identity or design something entirely unique. Supplies wear down, resources are limited, and every army ends up looking different by the time the campaign is through. Build a Grand Army Start with a handful of worn recruits and grow into a force worth fearing. Every army in Master of Command tells a different story. You choose which units to recruit, which officers to promote, and which regiments are worth keeping alive. Some armies are lean and elite, built around veteran grenadiers and cavalry. Others are ragged but massive, relying on sheer numbers and momentum. Officers gain experience over time, and their traits influence how your divisions fight. Procedural Campaign Every region is different, and every march is unpredictable. After marching your army into a region, you’ll enter a procedurally generated landscape, obscured by the fog of war and navigated in real-time. Your goal is to locate and destroy the enemy’s main encampment. What lies between you and that objective is different every time: villages, ambushes, battlefield wreckage, wounded survivors, or roaming enemy forces. Terrain affects how fast your army moves, how quickly provisions are consumed, and what kind of battlefield you'll face if attacked. Enemy armies react to your presence, sometimes pursuing, other times reinforcing, or lying in wait. No two campaigns unfold the same way, and no two armies you've led end up alike. 150 Historical Units Every army brings its own doctrine and its own identity. With over 150 hand-crafted units from five major European powers, Master of Command lets you build armies that feel distinct and historically grounded. Each unit has its own stats, role, and personality on the battlefield. Some reload quickly, others hit hard in melee, and a few simply refuse to break. Your roster is shaped by the army you choose and the decisions you make along the way. Notable units include: - Prussian Grenadier Guards - Austrian Deutschmeister Fusiliers - Russian Don Cossacks - British Highland Grenadiers - French Royal Scots Fusiliers - Prussian Death's Heads Hussars - Austrian Kaiser Franz Hussars - Russian Preobrazhenskiy Life Guards - British Campbell's Highlanders - French Swiss Guards Recruit and Trade Your army is only as strong as the men and resources you can find. Throughout the campaign, you’ll pass through towns and villages offering a chance to recruit fresh troops, trade for supplies, or offload captured equipment. Some locations specialize in certain goods: artillery, munitions, horses, or officers, while others are picked clean or too wary to help. Prices shift based on your actions and reputation. Raiding a settlement might keep your army alive a little longer, but it’ll close doors elsewhere. Managing your resources is just as important as winning battles, and a poorly timed shortage can grind a campaign to a halt. Strategize, survive, and lead your men to glory. Become the Master of Command. Roadmap

System requirements

Minimum: - OS *: Windows 7, Windows 8 - Processor: Intel i3 series | AMD FX-4000 series - Memory: 4 GB RAM - Graphics: GeForce GTX 1050 - Storage: 9 GB available space - Sound Card: Any Recommended: - OS: Windows 10+ - Processor: Intel Core i5-4570 | Ryzen 5 1600 - Memory: 8 GB RAM - Graphics: GeForce GTX 2060 - Storage: 9 GB available space - Sound Card: Any

FAQ

After payment our bot adds you as a friend using your quick invite link and sends the gift. Accept it in your Steam notifications and the game will appear in your library.

In Steam open Friends → Add a Friend and copy your quick invite link. Each link works once, so create a new one for every order.

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Order information

Genre
Strategy, Single-player, Steam Achievements, Steam Trading Cards, Steam Workshop
Platform
Steam

Where to get the link?
  1. Open Steam and go to "Friends" -> "Add a Friend"
  2. In the "Quick Invite Link" section, click "Copy"
  3. Paste the link here. It is one-time use: create a new one for each order
+8

7.88 USD

Order information
Genre
Strategy, Single-player, Steam Achievements, Steam Trading Cards, Steam Workshop
Platform
Steam

Where to get the link?
  1. Open Steam and go to "Friends" -> "Add a Friend"
  2. In the "Quick Invite Link" section, click "Copy"
  3. Paste the link here. It is one-time use: create a new one for each order
+8

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