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Windscape

Windscape

Official key
In stock

In stock

44

Sales

0

Reviews

Supported languages

English German, Simplified Chinese, French

Activation platform

Steam

Action
Adventure
Indie
RPG

Supported languages

English German, Simplified Chinese, French

Activation platform

Steam

Action
Adventure
Indie
RPG
Screenshots
Windscape Windscape Windscape Windscape Windscape Windscape Windscape Windscape Windscape Windscape Windscape Windscape Windscape Windscape
Description
System requirements

In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky!

Windscape is for players who like wandering through a beautiful world at their own pace. There is no timer breathing down your neck, and the open map makes you want to peek over every edge. The mood is bright, but a sense of unease runs underneath: the islands are cracking and falling, and it is up to you to figure out why. What hooks you: - The first hours go to exploring and gathering resources to craft weapons, shields and potions. - The islands are non-linear, so you can head wherever curiosity takes you, and the dungeons lean more toward puzzles and fights than long corridors. - Bosses such as ghosts, ogres and dragons reward planning over button mashing. - Some items exist purely for fun, and that playful side of crafting is part of the charm. You receive a Steam activation key for the Global region, shown on your order page right after payment. You can buy the Windscape key here, and activation happens on Steam following the instructions in your order. Hi, my name is Dennis and I am the creator of Windscape, a first-person exploration adventure. Instead of just letting you read a boring game description, please allow me to share my vision of the game I am creating. Hopefully you will like what I am working on. Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline. Over the past year and a half I’ve been working on my vision of a modern exploration adventure, combining it with my fondness for modern crafting and sandbox games. In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky! It’s up to you to discover the evil that is threatening the universe of Windscape. As you travel the world(s) you will gather valuable resources allowing you to craft a plethora of items such as weapons, shields, potions, magical spells and much more. Some items will be just for fun while others are a necessity for your survival. You will meet peaceful NPCs and vicious monsters both on the surface of each island as well as in the dungeons and lairs you uncover along your journey. While I want the islands to work in a non-linear manner, I have decided to make the dungeons more puzzle and combat driven - each with its own style and atmosphere. Windscape will feature tactical fights against larger bosses such as ghosts, ogres and dragons. Of course, there are many valuable items to loot too. What I don't want Windscape to be? A stats-driven RPG, a terraforming sandbox game or a first-person action game. This is why I am asking for your support. I’m building this game for the community and hopefully with the community. I feel your feedback is really needed to match my vision with the high standards you, the players, demand. Because of this I have chosen to go into Early Access, hoping to make great friends and build a community which shares my vision and aids me on my development quest… Key elements of Windscape One of my very first decisions was that I wanted the world to feel like a living and breathing environment. While I could have employed procedural world generation, as so many other games do these days, I have decided against this so I can flesh out the most beautiful corners of the world in detail. While this means that sadly there will be a point when “you have seen it all”, I still feel very comfortable with my decision as it allows me to put you right into the world we’re building, with places to remember and stories to tell. I already have the game’s universe mapped in my head but I also want the game to go where the community’s input takes it too. For the final game I am planning for at least four very different maps, and I’ll appreciate the support on choosing the most fitting ones. The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. Over the next few months I am looking forward to revealing more scenery and gathering valuable feedback from the players to help me make the next big decisions. Why always a boy? I hope you will come to love Ida as much as she has grown on me during the game’s development. Sent out by her parents into the small neighborhood town to make a delivery, Ida is yet unaware that soon the fate of the world will be resting solely upon her shoulders… I have created a resource and crafting system which is intuitive to use but allows many things to be made. Basically you will find different crafting stations at key places all over the islands, each enabling you to build different things if you have gathered the resources needed. You can cook healthy or just yummy food, craft sweeping shields and weapons, mix mysterious ingredients to create powerful magic potions, melt iron and copper into new forms of metal and much, much more. I want the dungeons to be an enthralling deviation of the more open exploration and story driven game that takes place on the islands surface. The first big dungeon you will encounter is a copper mine infested with rat-like enemies. Here you will also encounter the first bigger boss monster - with a great reward waiting for you if you make it out alive. Some dungeons will be an incremental part of the story while many others and smaller caves are hidden in the world for you to just discover. I hope you like my ideas of Windscape. Together we can all create a game which lives up to the vision I have set forth. Thank you for your support!

System requirements

Minimum: - OS *: Windows 7/8/10 - Processor: Intel i3 or AMD equivalent - Memory: 4 GB RAM - Storage: 2 GB available space Recommended: - OS *: Windows 7/8/10 - Processor: Intel i5, 4 x 2.6 GHz or AMD equivalent - Memory: 4 GB RAM - Graphics: NVIDIA GeForce GTX 480 or ATI Radeon HD 5850 - Storage: 2 GB available space

FAQ

Open the Steam client, select 'Games', then 'Activate a Product on Steam', enter the key and follow the prompts. The game will appear in your library.

The key can be activated in any region worldwide (WW), so it is suitable for a Steam account from any country.

You receive one activation key for the game Windscape on Steam in the standard edition of Windscape.

The game supports English, German, Simplified Chinese, and French.

Minimum requirements: Windows 7, 8, or 10, Intel i3 or equivalent AMD processor, 4 GB RAM, and 2 GB of free disk space.

Check that the key is entered without errors and extra spaces, and make sure you are logged into the correct Steam account. If the error persists, contact the store and provide your order code.

Order information

Genre
Action, Adventure, Indie, RPG, Single-player
Platform
Steam
Product type
Windscape
-
1
+
+1

0.8 USD

Order information
Genre
Action, Adventure, Indie, RPG, Single-player
Platform
Steam
Product type
Windscape
+1

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